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[Game] Could this can be written using LabVIEW?

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Hi LabVIEW Community,

 

This came to my mind today. I've recently saw a bunch of examples manipulating Object,Textures,light,meshes,shadow,rotation....etc (OpenGL?), and this, combined with plenty of math functions and inherently parallel programming can be used to "unusual application" using G. For me, LabVIEW is much more than one Programming Language :smileyvery-happy:

 

I got two project's recently, but i want a third 'fun' one (Just to spend my time with something useful instead procrastinating on facebook/games :smileyvery-happy:). I'm wondering if the 3D Picture Control could be used to write a REAL game? For example, on Client, load simple sprites on 2D/3D scene, the game physics and everything related into game experience (User Interface for example). On Server side, deal with players account management, connection handle (TCP), scriptable elements (Using LUA) , game mechanics and so on. My idea seems one medium~big project... So, the AF is the best choice?

 

I hope some detailed answers and i apologize if something was 'miswritten' here (I'm not native or good english speaker).

 

Thanks for your attention.


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